CVE-2020-6017

CVE-2020-6017

Valve’s Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Source: CVE-2020-6017

답글 남기기

이메일 주소는 공개되지 않습니다. 필수 필드는 *로 표시됩니다