CVE-2020-6016

CVE-2020-6016

Valve’s Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

Source: CVE-2020-6016

답글 남기기

이메일 주소는 공개되지 않습니다. 필수 필드는 *로 표시됩니다